ACMMG090 MA2-17MG This is a game for students who are learning to use a compass rose. Shipwrecked on an island, they must use the compass points to help them meet their basic needs, represented by spaces on the board. Once they have collected a counter to represent water, digging tools, clay, flint and shelter, they will be able to collect food and cook it so they win the game because they have survived the shipwreck! 2 - 4 students per game. 1 game = 1 board and double spinner.